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GroBoto v3.3.0 (Win32/Win64)
Braid Art Labs LLP released GroBoto 3.0, this version is a Major expansion of GroBoto into the areas of Modeling and Mesh Creation. Braid Art Labs continues with its focus on truly original Methods, Tools and Technologies. Groboto is a set of 3D modeling, imaging and animation tools that let you create complex, dynamic, lyrical forms and animation with ease. All of our tools are designed to keep the creative flow alive. Instead of fighting with the software, you collaborate with it. You'll find yourself creating imagery you never knew you had in you.
For decades 3D Artists have been attracted to intuitive modeling with Simple Primitives, as well as the uniquely robust and powerful characteristics of Geometric Booleans. Unfortunately barriers remained between those systems and the ultimate goal, a High-Quality Mesh.
The results were unreliable, inelegant systems, limited in scope.
GroBoto has succeeded in building systems that combine Real-Time, True Geometry Boolean Editing with the capability of generating High Fidelity, Beautifully Structured Meshes — Automatically. These systems are both Robust and Sophisticated — Able to Automatically Mesh any Arbitrary, Complex arrangement of Primitives and Booleans and further, to Smooth and Stylize those Meshes creating sublime forms.
GroBoto 3.0 Key Features:
- Real-Time Boolean Modeling and Editing in a Clean, Fully Rendered Workspace. True Primitives are used (not meshes), resulting in unparalleled complexity and subtlety of form.
- Flex Tools that allow broad �range-of-influence’ editing of complex arrangements of Primitives and Booleans.
- Intelligent, Snap, Align, Duplicate and Transform options that allow one to work naturally with the primitive forms keying on their innate properties and interrelationship.
- Fully Automatic Mesh Generation. All (or any subset) of GroBoto’s Geometry is combined into a single, unified mesh �shell’ . All Boolean trims and intersections are tracked with ultimate precision and converted into our �SeamNet’ mesh.
- Mesh Density Control – locally and globally. True, procedural geometry means that meshes can be easily and automatically regenerated at different densities.
- OBJ Mesh Export includes all the precision Seams (multi-row edge loops) as well as special UVs for selecting/masking/manipulating the elegantly structured elements of the model in other 3D apps.
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